KUTSIK GAMES

Games where the world plays by real rules.

We build our own physics engine and put games on top of it. Gravity, air, spin and the place you are standing in are taken from the real world, not invented — and all of them change what happens on screen. Five titles run on that engine today, and every one of them is playable right here, right now.

  • 5 titles live
  • 5 languages in every title
  • 4 screen modes: desktop, mobile, portrait, landscape

Playing now

Football is where we started, not what we are. The engine underneath does not care which sport — or which planet — you put on top of it.

Top Bins cover

Top Bins

A penalty shootout where the ball actually obeys physics: pick your spot, your foot and where you strike the ball. One miss ends the run.

Play
Keepy Up cover

Keepy Up

Keepy uppie on real ball physics. Put your foot where the ball is going and it plays itself down — foot, thigh, chest, head.

Play
Over The Wall cover

Over The Wall

Free kicks on real ball physics. Where you strike the ball decides everything: bend it around the wall or lift it over.

Play
Twelve Yards cover

Twelve Yards

A penalty shootout where you take them and you save them. Read the standing foot and commit before the ball is struck.

Play
Deep Field cover

Deep Field

Penalties on eight real worlds. Gravity and air are measured, not invented — and both change the shot. One miss ends the run.

Play
In production

More is coming

New titles are being built right now, and not all of them are football. The engine underneath is already there — that is what makes the next game the fast part, and the idea the slow one.

Want one for your audience?

What we do differently

The world is not a number generator

Two attempts that look identical do not play out identically. Air slows things down, spin bends them, and where you make contact decides the rest. Nothing here is a table of outcomes.

Everything happens somewhere real

City, altitude, temperature and wind are taken from the real place and change what you see — and the game tells you where you are. Thin mountain air bends a curled shot noticeably less than air at sea level.

Opponents are people, not dice rolls

The one standing against you commits early, remembers what you have been doing and leans that way. Sometimes he is simply out of reach. And he is a different person every run — face, build and temperament included.

One of them leaves Earth

Deep Field moves the same game to eight real worlds. Where there is no air there is no curl at all. Where gravity is weak your opponent hangs above the ground for seconds. Both are true, and both are playable.

For portals and publishers

Ready to embed

  • HTML5, one folder, index.html at the root
  • Under 300 KB per build, loads on a phone connection
  • Desktop and mobile, portrait and landscape — all four, not “desktop first”
  • Touch targets never smaller than 44 px, no page scrolling, no custom fullscreen button
  • English, Українська, Português (BR), Español, Türkçe — in every title, from day one
  • Fully playable with an ad blocker and with no portal SDK at all

Integrations we ship

Each portal gets its own build with its own key, its own ad calls and its own site lock. Gameplay start and stop are reported per frame, so an ad break never fires while the player is mid-shot.

  • CrazyGames
  • GameDistribution
  • Playgama
  • Y8
  • GameMonetize

Need a build for a portal that is not on this list? It is a day of work, not a rewrite — write to us.

Talk to us

Licensing, revenue share, a branded build for your site, or a game made for your audience — same address for all of it. Football, or anything else the engine can carry.

alexkutsenko95@gmail.com